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- [The Rusty Battle Axe] Haiku 10: Orc May 23, 2013orcs rain destructioncockroaches from world's dark past...evil comes to all
- [The Grinning Skull] The disturbing world of Thimo Graef on Indiegogo May 23, 2013As with the last post I made, concerning the recent British cannibal study, it leads me to post about the subject again. This time I’d like to draw your attention to several active Indiegogo campaigns. This however is not my usual crowdfunding spotlight (as i wouldn’t want to garner this person any positive exposure) but, […]
- [Detrás de la Pantalla] Guerra y gobierno del reino May 23, 2013Esta semana sale a la venta Ultimate Campaign, del que tuvimos un ltimo aperitivo la pasada semana. El captulo final del nuevo suplemento est dedicado a la guerra en todo su sentido pico y grandioso. El sistema planteado est basado en lo publicado en el adventure path Kingmaker, expandiendo y desarrollando aquello. Este rediseo comienza con reglas para admin […]
- [Points of Light] Wandering Monsters: Because Good Is Dumb May 23, 2013I look at this list of monsters, most I am aware of, none I have used, most I would not use (at least, not as presented), and I cannot help but think that there are more pressing questions than what creature type to best shoehorn them into.For starters, do they really need laundry lists of spells, spell-like abilities, and maybe even psionics? Many of the mo […]
- [The Pathfinder Chronicles] Interactive Histories for Pathfinder and other RPG's May 23, 2013I am currently writing a "How to" for campaign development in Pathfinder over on the Iron Tavern blog where I guest post every Monday (USA time). I am really trying to aim that stream at new to intermediate GM's who want to get a sense on where to start and what needs to be done to get the campaign up and running. I have had some great feedb […]
- [Between Are the Doors] First Peek at Axes and Anvils May 23, 2013So Mike Nystul is going to take a draft of the game to a convention. This is good news, and the game has a solid draft. It may not be finished, but it is totally playable. I am excited about reaching a point in the near future where a draft of the game is in the hands of backers, and they know for sure it exists and it is awesome, and they don’t have to take […]
- [The Geek Life Project] Table Top Drop May 23, 2013I just stumbled upon this today on Google+. I think it’s pretty damned good idea. It’s sort of like the Humble Bundle for RPG’s. It’s [...]
- [Tenkar's Tavern] Mini Review - Return of the Rat Cult (Labyrinth Lord Adventure) May 23, 2013Return of the Rat Cult is a Labyrinth Lord Adventure for a party composed 2nd to 3rd level adventurers. Let's take a look at it, shall we? ;)First thing that strikes me is the cover. I love that rat image - it's a fine piece of stock art but now I've see it on the cover of at least two OSR products. There goes my idea of using it for the cover […]
- [Roleplaying Tips] Reader Tip Request: How do you handle split parties? May 23, 2013Reader Tip Request: How do you handle split parties? Today, I’d like your advice and tips on how to handle split parties. Daniel S. writes: “How can I make everyone happy when groups are split in their decisions for destinations and plans?” One tip I have is to go around the table and give each split-off player or sub-group a bit of spotlight time. GM them f […]
- [Boccob's Blessed Blog] Video Walk-Through: Gen Con Indy 2013 May 23, 2013Gen Con Indy is only 84 days away! With more than 300 exhibitors and a beer garden, this should be the greatest Gen Con yet. Event registration is live and the event hall map is available here.
- Risotto:1 pt.rice, 6pt. broth, oil, cheese; brown rice in oil, add broth in small steps, stir until soft, add cheese&pepper #recipe scribbled 1 hour ago
- Cheese risotto at 3am. Oh well... I didn't eat anything today. #cooking scribbled 2 hours ago
- Trying to get back toa normal day/night rhythm. Blerhhg scribbled 4 hours ago
- this thing connects to too many things automagically. Google+ is installed of course, and sucks out my pictures. Damn leech. scribbled 4 hours ago
- New phone. Complicated beast especially trying to connect everything to it. How mamy passwords and accountd i have... o_O scribbled 5 hours ago
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I don’t know. I can see why people like it I guess. I thought that the point of character generation was to end up with a playable character. Sure there are people who die in the army/navy/whatever, but we can only play a character who is alive so I think it is a viable assumption that our character is one of the ones who didn’t die. I see the generation of characters who die as generating NPCs basically, dead ones at that. Not the best use of my time!
John.
We found with Mongoose that, in many of the high-risk careers like military, the coverage of injury repair costs was sufficient that mishaps were insufficient to kill any of the 30 or so PCs we generated. Still, good to know that it can happen.
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