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- [Dastardly Designed Games] Hive Tyrant Googlemonster May 23, 2013The Imperium didn't like failures. All around us among the smell of spent heavy bolter cartridges and plasma was the battlefield was littered with the remains of the latest alien assault on our bunker. The lifeless piles of rotting alien flesh made no difference to the Tyranids though they would just make more. We couldn't afford the casualties ei […]
- [Tenkar's Tavern] The Venusian Trapper (Swords & Wizardry Monster) May 23, 2013Art By Matt BulahaoVenusian TrapperHit Dice: 10 (50 HP)Armor Class: 2[17]Attacks: 10 Tendrils (1d4) plus specialSaving Throw: 8Special: Must save for each successful hit at + 2 or be paralyzed for 2d6 rounds. If successfully struck by 3 or more tendrils AND paralyzed, target will be placed in mouth for 3d6 acid damage per round until removed (no save)Move: 1 […]
- [Asparagus Jumpsuit] Character Workbook: Core Classes Bundle May 23, 2013Character creation and leveling up can be confusing, even for experienced players. There's a lot of keep track of, including abilities to choose and statistics to be recalculated. The Character Workbook line for the Pathfinder Roleplaying Game is a series of game aids designed to walk you through the process and help you keep track of all those changes. […]
- [Dungeons Deep and Caverns Old] Why I Don't Care About D&D Next Anymore May 23, 2013On January 9, 2012, Wizards of the Coast announced it was working on the 5th edition of Dungeons & Dragons. Public playtesting began on May 24th of that same year and like many gamers, I eagerly signed the non-disclosure agreement and downloaded the playtest packet. While I didn't see anything groundbreaking, I felt the basic system was interesting […]
- [JP On Gaming] My next PFS character is here! May 23, 2013And now a little commission for myself! Woohoo! He is going to be a priest of Razmir, the living god of Golarion! I went with a simple dirty grey-white scheme and a white mask - as most of them wear. This character has yet to play in the campaign... or even be built... But he'll be cool. JP
- [Dastardly Designed Games] Call of Cthulhu - Ich bentige mehr Wohnzimmer May 23, 2013You make your way to the bar on the seedy side of town being careful not to step on the unexploded bomb casings that seem to litter the sidewalk. A tired-looking disheveled woman pushes her pram toward some unknown destination utter despair visible on her face a complete contrast of the laughing infant. The German traitors are far worse than any story you re […]
- [Tenkar's Tavern] Here Are the Winners of the "Best Character Death" Contest May 23, 2013It took some time to sort through all of the "Character Death Entries". Much like the S&W Appreciation Day Blogfest, there were just so many great entries to choose from.I think +Rafael Chandler puts it best:"Choosing three winners was an impossible task. I was astonished by the creativity, brutality, and hilarity of these entries, and I w […]
- [ST Wild On Roleplaying] New Character Exposition May 23, 2013While regaling a new character with the team's previous exploits can be pretty fun, in some games there are often points where new characters need to be told large amounts of world building exposition - often in a big lump sum at the start. This is often the case with new characters in World of Darkness - new vampires or Changelings, etc. If you skimp […]
- [Not The Singularity] EABA: Gaming with you as the character part 2 May 22, 2013Game night was not unusual except for the fact that I was going t be playing a character that is essentially me. Character generation went quickly and left me feeling quite inadequate. My attributes are average with the one exception, my awareness stat was a little higher than average. Then we got into skills and I wanted to say, “I know how to do this and t […]
- [Tabletop Shop Talk] Lessons Learned by Running a Play-By-Post May 22, 2013Just got back fromStar Trek Into Darkness.Good movie! It made me (because my brain works like this) want to run a Trek-themed game, which reminded me of when I did just that. I learned a ton from running that game—it was my first proper play-by-post game to get off the ground, and (almost) completed the adventure. What did I learn: Initiative Order is the en […]
- Trying to get back toa normal day/night rhythm. Blerhhg scribbled 1 hour ago
- this thing connects to too many things automagically. Google+ is installed of course, and sucks out my pictures. Damn leech. scribbled 2 hours ago
- New phone. Complicated beast especially trying to connect everything to it. How mamy passwords and accountd i have... o_O scribbled 2 hours ago
- I haven't heard the word "godown" (for a dockside warehouse) ever before. and all of a sudden it shows up in two unrelated texts. scribbled 2 days ago
- another weird evening for me/morning for the rest of the world. I am getting old. night shifts used to be fun... scribbled 2 days ago
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Never understood the angst on multi-classing in early editions.
I think it was because everyone feared rampant munchkinism. I think the difference is that back in the days the rules were law, while today most referees see them more as tools.