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- [Nearly Enough Dice Podcast] The Noteboard: Review and Competition! May 24, 2013The one thing that helps games that need miniatures is having some kind of lovely gridded map with some drawings on it to help you visualise where on earth you are standing, where the bad guy is standing and more importantly, can you charge him? Now there are some great accessories to help with this. Gaming paper is one of them, giant rolls of paper that you […]
- [Papers & Pencils] Deadly Dungeons 22: The Slide Room May 24, 2013This room is exceptionally simple in function, but can prove quite confusing to players. Particularly if they need to flee quickly! The room itself (shown here in red) is actually just a small chamber which rests inside of a much larger one. It is mounted to the walls, floor, and ceiling of the larger chamber by a set of expertly crafted rails, which have be […]
- [Between Are the Doors] Raiding the Murder Diggers May 24, 2013Murder Diggers 5.13 I have been experimenting in three different systems, looking for fun ways for a group to play without a GM or scaling back GM responsibilities. Here is an effort for Crumbling Epoch. It is focused, so it can fit on two pages. You get background, treasure, monsters, room generation, room features, wandering monsters–along with the rules, […]
- [Teutonic Blogging] My unnamed Game Chef project: Introtext May 24, 2013Printer-friendly version Somebody grabs you by your squishy end and draws you out of the comfy sticky goo that you were submerged in. You wind yourselves in fear of being crushed. You vaguely see a few worms, winding themselves in the fingers of surprisingly unremarkable humans. You must yourself be such a worm, captive between the fingers of another human, […]
- [Digital Orc] Problem #12: Scrambled or Hardboiled? May 24, 2013Bimpo and Tot, two unlucky Halfings, break into the Church of Ei hoping to find something worth looting. Moving quietly on furry feet, they slip through the entrance chamber and prayer hall moving towards a dais. Marble statues of clerics line the shadowed walls.On the dais is what appears to be a golden egg shining with warm illumination and setting on a […]
- [The GSA] Talora, Elven Huntress May 24, 2013Welcome once more to Heroes on Demand, your weekly source of ready-to-play PCs for a number of different RPGs. For this installment, we'll be returning to Fereldan, one of the lands of Dragon Age. The lot of an Elf in Thedas is not nearly as pleasant as in many other fantasy realms. Here, Elves have no natural paradise for a homeland (or any homeland at […]
- [Worlds Galore] Savage World Setting Idea: The Veil May 24, 2013Last year, I was finishing up the last couple books of the Harry Potter series and started on the Dresden series after that. Just like what usually happens, whatever I'm reading at the time fuels what I want to write about gaming-wise. So I set about creating a modern-day fantasy setting set in the real world. I took the Harry Potter universe mixed it w […]
- [Inkwell Ideas] Editing a Random Map in Dungeonographer May 24, 2013Hiding all but one room in Dungeonographer Recently there have been a few questions about how to edit a map created with Dungeonographer’s built-in random map generator. So this article describes the reason and process. To allow rooms to be shown or hidden, rooms and even corridor sections are all created as “shapes” instead of using the “floor tiles.” This […]
- [Dungeon's Master] Friday Favourite: The Hangover -- The Movie That Begs to Be a D&D Adventure May 24, 2013On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 8, 2009, Dungeon's Master once again presents:The Hangover: The Movie That Begs to Be a D&D Adventure. As a DM, I often draw inspiration for my D&D games from the most unexpected places. This weekend I saw the movie The Hangove […]
- [A Character For Every Game] [Friday Map] Darkling Depths Level 3 May 24, 2013The Megadungeon continues, with two more maps! Level 3 of the Darkling Depths spans two maps, 3A and 3B. Map 3A has not only connectors to level 2A and 4A, but also a (well-guarded) tunnel running to the surface so that characters who have become friendly with the residents of the underworld town in the northwest section of the map can enter and leave the du […]
- Bus ran away. Again. I just cant figure out what clock they are using. This one was two minutes early. scribbled 8 hours ago
- Good morning world. Today is my weeks monday. And yes, i am going all garfield on it. scribbled 9 hours ago
- our cat just destroyed a glass table. damn. scribbled 19 hours ago
- first day with my new phone: always on 3G drains the battery somewhat fierce scribbled 20 hours ago
- girlfriend: come on, lets look at my bike! repair! repair! repair! Me: you got tools for that? She: tools? what tools? scribbled 20 hours ago
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Superstition also played a part in the selection of cross-roads in the burial of suicides. Folk belief often held such individuals could rise as some form of undead (such as a vampire ) and burying them at cross-roads would inhibit their ability to find and wreak havoc on their living relations and former associates.