Stuffed Crocodile

Mazes, Martians, Mead

Category Archives: Stuff

The Trap Door

Sometimes stuff bubbles up from the depths of my subconscious that I didn’t know that was there for decades, like in a pot of a very inclusive stew that all of a sudden shows the head of a small monkey[1]. In this case what it too was me and my girlfriend talking about speech development in children and how that is hampered with cartoons in an early age (1-3 years old), when all of a sudden I remembered a series I watched avidly for a while in my early teenage years. I remembered it was kinda gross and claymation, and full of monsters and strange beasts living in a castle.

E Voila… The Trap Door. A British series from the mid-80s, with monsters and bizarreness galore, all created in gloriously animated claymation. It’s about a monster called Berk (yes.. seriously) working for the big boss upstairs, having to deal with all the strange stuff coming up from the dungeon. It seems to be a bit of an classic in UK (and well, I saw it in Germany in the 90s), but only 40 5-minute episodes ever were produced, which is a bit of a shame.

—-

[1] one of my old pastor’s favorite stories about his travels in Africa

 

 

D&D and the Colossal Cave

English: Print terminal output of Will Crowthe...

Print terminal output of Will Crowther’s original Colossal Cave Adventure aka ADVENT (1975-76) (Photo credit: Wikipedia)

I don’t know if I came across this information earlier, but I think I might have: it sounds vaguely familiar.

The very, very classic game ADVENT (or Colossal Cave Adventure, or just Adventure), the game that inspired the adventure genre as a computer game genre as such, is obviously directly inspired by D&D. Not only that, it also started as an early way of computer assisted playing for a group of 8 players that didn’t have the time to meet often enough.

In a post in rec.arts.int-fiction from Oct 1994 Bernie Cosell wrote:

Well, Will Crowther made the game up after we had been playing D&D
for a few months.  A new arrival on the ARPANET project was also a
housemaster at Harvard at the time and D&D had pretty much just
appeared.  He dungeounmastered up a dungeon and a bunch of us from
the project team got sucked into playing.

Due to our inclinations, we were almost zero interested in the ‘battle and
monster’ aspect of the game, but rather a lot more interested in the
cooperation/innovation/puzzlesolving aspect.  And so quite against the
tide of the D&D world at the time, our dungeon turned into more of
a group problem-solving expedition than an every man for himself
hack-em-up.  Anyhow, it was great fun but VERY difficult for folk
who had any sort of a life: getting the eight of us together at the
same time and in the same place with nothing else to do for four
hours or so was a nontrivial problem.

So Will had the astounding idea that he could cobble up a
computer-mediated version of the game.  We mostly thought he was
nuts [but had long-since learned not to underestimate what Will
could innovate].  Given our predilections in the real game, in
ADVENT puzzles and cleverness were more of a premium than quick
reflexes and keeping track of hit-points.

[...]

No words on how well that worked though. The computer-mediation I mean. But the game itself soon spread over the servers of Arpanet and inspired other people to do similar things, or even go further than that. The genre of text-adventures/interactive fiction derives directly from this game, so do graphic adventures, and so do MUDs and by extension also MMORPGs.

[Tools] OSR Search

By the way, did anyone already mention the OSR Search to you?

It’s a search engine that searches only Old School Renaissance sources (mostly blogs). So if anyone would like to find if anyone else has already written about a specific topic already (very likely by the way…), it might be interesting to look here first.

Not that it should keep you from writing about the topic, but it might give some insight into what other people have said about that topic before.

[Tools] How To Use Usenet: A Biased Introduction

trn usenet client

trn usenet client (Photo credit: Wikipedia)

Usenet was the first discussion board on the Internet, way before there were things like the world wide web or anything really graphical. Yes, there was a time when the internet existed that was there before there was HTML.

A lot of people seem to forget that, but the net did not just pop into being in the beginning of the 90s to provide us with the unlimited stream of cat pictures and porn that we have now.
Usenet is actually a very interesting concept, not quite the same as email technically, but not so different either.

When connected to a server one can download a stream of messages connected with a certain newsgroup, not unlike one would download mails, then disconnect, read through the messages, write responses that also would be posted to this group, and the next time one connected to the server those would be posted to the group, and then distributed to all other servers that carried the group in question. At the same time one would download a new batch of mails.
For me this is one of the most well designed technologies of the last 40 years. It is decentralized (one does only connect to a server, which in turn connects to others), it allows for discussions even with unsteady internet connections (less of a problem today than it was before), and it is low resource (all the messages are barely altered plain text and can be worked on in most email programs).
Unfortunately it also is a little bit more complicated getting it running that a simple click on the browser and navigation to some message board is. That is also one of the reasons why it has been dying a slow death for the last 15 years or so.
But then again, it’s still there. It still survived the onslaught of spammers and distractions by shiny new HTML pages over time quite nicely. Right now most of it is used for file sharing, so at least part of the Usenet is brimming with activity: One can, in certain groups, attach files (so called binaries) to the messages, and distribute them like normal messages. This is used as an easy and secure way for file sharing, but it is rather resource intensive for the server, so most of the services that allow this have to be paid.
I am not really interested in that part of the Usenet anyway, I am more interested in the discussion forums. So this article will talk about those.
There are a lot of them, and not all of them are active. Actually quite a lot of them are not and never were. Estimates as to how much of Usenet is  still in use vary, but technically there are hundreds of thousands of groups, and the amount of really active ones is about 800-1000, with around 10.000-20.000 having at least sporadic messages. But those statistics are a few years old, so take them with a grain of salt.
But even then, there are a lot of groups that are still active, in use, and which still get a lot of messages. Well, comparatively a lot at least. There used to be so much more each day, but that was a long time ago. Read more of this post

Dear Google, are you trying to tell me something?

Does Google know something I don’t know about the RPGBA?

Robot… mules. This time in real life

Turns out my post on robot horses was not completely off the mark, someone is currently developing something similar (and for the US forces no less): a pack-mule robot. The video shows nicely what it would be capable off, easily walking over rough terrain, carrying lots of stuff. Of course I don’t know how true that is, for all I know they might just have taken the only good footage they had to show to the world, but that footage looks both terrifying and absolutely cool.

[Traveller] Freelance Traveller #33 now available

Freelance Traveller #33 CoverThe September 2012 issue of Freelance Traveller has been posted for
download.

This month’s feature article is “Underworld Characters”, an expanded
character generation procedure by Harry Bryan for MegaTraveller.

We also have the usual assortment of reviews, stories, items, and so  onto make your Traveller universe richer and more interesting.

Download this latest issue at our usual places:
http://www.freelancetraveller.com/magazine/ is our main site; at our mirror, http://freelancetraveller.downport.com , please select the linkto “Magazine Downloads” or click on the image of this month’s cover.

… containing, among other things of more solemn nature, also a short article by me…

Usenet Archeology

trn usenet client

trn usenet client (Photo credit: Wikipedia)

This might be of interest for at least some people:

I recently came across http://olduse.net/ which is a historical exhibit.

It posts Usenet posts as they were posted exactly 30 years ago. The whole thing is also available as nntp.olduse.net, emulating the this time as a real time news server.

The interesting thing for me here is the roleplaying group: net.games.frp (yes, it emulates the group structure before the great renaming as well).

What we have here is, basically, the first internet forum about fantasy roleplaying.
Most of these things are of course available in the Google Groups archives (I guess at least. Google Groups is a terrible interface), but the server is nice for slowly reading the whole discussion along as it happens/happened, already with a lot of interesting topics, and a certain cuteness long before the big satanic panic.
Right now it slowly is picking up, it had some nice tables for AD&D posted on it, some people were discussing the merits of AD&D against other systems like C&S and RQ, and other people were asking confused questions what the hell the abbreviations C&S and RQ actually meant. Meanwhile in net.sf-lovers someone had to ask what LOTR stood for, and another person was looking forward to new Xanth books. Right now it’s September 3rd, 1982 on the server, and it feels weird, and a bit exciting to read the whole thing. Like time travel, just without the touching and killing grandfathers.

Spammy Spam with Spam

Martian Dice Game…

In Martian Dice you will roll 13 custom dice in an effort to set aside (abduct) Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may select o…

-on [Discworld] Death, I don’t know what to say. On one hand it’s scary that they now seem to target the whole thing better (games on a RPG blog), on the other hand they might just soil one game designer’s good reputation with this stunt

 

Hi there! Someone in my Myspace group shared this website with us so I came to look it over. I’m definitely enjoying the information, really good topics about “generic medications” and more. I’m book-marking and will be tweeting this to my followers! Fantastic blog and fantastic design.

-posted on article [Discworld] Death. I guess yes, Death is a generic medication of sorts

Troll-Welt

Now this one goes back to the early days of the hobby, and straight before the time when I got interested in the whole thing. Or rather: it fits in there in my first phase of fascination with the hobby.

Basically in the late 80s German publishing house Welt der Spiele and a few successors to that company (the whole history of the company is kind of a mystery for me, but there always seemed to be the same people involved), published a few universal modules. Often those were translations and adaptions of even earlier AD&D modules, some seem to have been original creations for the German market. One should not forget that D&D did not really take off in Germany until the end of the 90s (thanks to some really crappy translation and marketing) and there was not really a market for the whole thing. Then along come these nice adventures which have been written for AD&D, but fit in well somewhere else, and so they decide to make something out of that.

Partially it was a really shrewd move, and in a few cases this lead to some nice adventures. Adventures that did not sell out completely it seems.This might have been a factor in the demise of Welt der Spiele come to think of it…

In the middle of the 90s previous WDS employee Mario Truant had created his own publishing house: Truant. This one still is in business and even one of the more respected small game companies in Germany right now.

But in the middle 90s they noticed a bit of a problem with their heritage: there were still a lot of unsold modules taking up space in storage. And those grew harder and harder to sell the further roleplaying moved along. Still far from any renaissance of dungeon crawling, and slowly realizing that railroading might not be too good, these modules collected dust and aged.

And so someone came up with a nice way of cleaning up storage: selling them in compilations.

And that was how Troll-Welt came to be. The modules were either from the near forgotten Edition Troll imprint or from WDS itself, so they created this title (geddit? geddit? Edition Troll and Welt der Spiele!), made a cover for it (I saw that particular picture on at least two other products already), and then glued three random modules from storage into it. This gave nerds like me access to some old classics, and kept them from having to pulp the rest of them. So I guess it’s a win-win.

There is not really so much to say about Troll-Welt itself. According to the backtext the modules were chosen from stock at random (with 11 different modules possible), but so far I haven’t found any example of the thing that did not have exactly the same three modules than the one I have already. So it seems that either the advertisement was wrong (can you believe it?!), or they just had a lot more of these three modules than of others.

For reference, my copy has:

* Sternenhoeh – a translation of Mayfair Games’ Pinnacle

* Ruinen des Schreckens – a translation of Mayfair Games’ Evil Ruins

* Beowulfs Saga – a standalone railroad in a Scandinavia expy with lots of vikings

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