Stuffed Crocodile

Mazes, Martians, Mead

[Labyrinth Lord] Ratogre

No. Enc.: 1d4 (2d6)
Alignment: Chaotic
Movement: 90’ (30’)
Armor Class: 4
Hit Dice: 4 + 1
Attacks: 1 (club or bite)
Damage: 1d10 or 1d8
Save: F4
Morale: 10
Hoard Class: XX

These beasts have been created by the sorcery of the ratmen itself, slowly crafting the traits of beings far stronger and bigger than them into chosen ratmen to create an easily controllable fighting force. The resulting creature is as dumb as it is big, and easily will follow commands once someone has proven to be superior to it in one way or another
Adult rat ogres stand 8 to 9 feet tall, if they do not slouch as they usually do, and resemble bigger, more brutish versions of their smaller brethren. Their fur is often rather greyish-white and they usually are naked, or just wearing armor. Most rat ogres are slaves or pets to larger ratmen tribes, but some of the have escaped into the wilderness and founded their own tribes, or have been captured by slavers from all over the world to serve in foreign lands.
Thanks to their creation in the world below Skaven do have Infravision for up to 60 feet, on the other hand they cannot stand the direct light of the sun as such for more than 3 hour (each following hour they will suffer 1 damage point), and even then they will suffer a -1 on all their rolls due to the uncommon light outside.

Entry for the current August RPG Blog Carnival: Animals in RPGs


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