Stuffed Crocodile

Mazes, Martians, Mead

[Labyrinth Lord] Henchman

Henchman (NPC Class)

Requirements: None
Prime Requisite: DEX
Hit Dice: 1d6
Maximum Level: 6
Attack: As 0-level human
Saves: As Thief

Henchmen, the unsung heroes of the dungeon. When any more or less successful adventuring party goes into the dungeon they will in many cases take some hirelings, torchbearers, or other followers with them. Sometimes, but not always, these tagalongs actually start to learn something useful themselves. One can only be subjected to mortal danger, dangerous battles, or starvation through the usual catastrophic misplanning of dungeon expeditions so often before learning how to survive, somehow.

Henchmen (or: henchpersons, there are quite some lasses in that job as well) are not a PC class, but they can, at one point in their career, often when their former master has fallen to a ghastly trap or been eaten by a gruesome monster, be elevated to adventurer status. When henchmen are employed they are bound by contract and/or loyality to their employer. They cannot run away or deny any reasonable request. If they do this nevertheless they will not gain any experience points and cannot advance any further in this career. This is only elevated when their employer dies, is lost without chance of retrieval, or retires. They then either keep being a henchman and will try to be hired by another adventurer, or switch to another class that fits them better and start as a level 1 character in this class.
Henchmen can do no magic, can only use weapons that do no more than 1d6 damage, and can wear leather armour. They do have 2 skills though: Haul and Schlepp, measuring how proficient they are in carrying their employers’ loot, and Hide in Shadows, which often comes in handy when trying to avoid dangerous situations in dungeons. They are, after all, mostly there to carry stuff around.

Starting Level…Baseline Exp….Next Level
………1…………….750………….2
………2………….. 1500…………3
………3……………3000………..4
………4……………6000………..5
………5………….12.000………..6

Level…Haul and Schlepp…Hide in Shadows
…1…………….30…………………….13
…2…………….37…………………….17
…3…………….40…………………….20
…4…………….43……………………..27
…5…………….53……………………..30
…6…………….63……………………..37

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