Stuffed Crocodile

Mazes, Martians, Mead

[Labyrinth Lord] Notes for “The Ancient Academy”

The Ancient Academy is one of the first One Page Dungeons, and it is glorious at that. Seriously, in my opinion there are few of those small adventures as comprehensive and wonderful in their design as this one. At least in terms of old schoolness. It just reeks old school.So this is the first of two posts in which I try to flesh out the whole adventure with stats.

It’s funny, but I noticed that when doing these stats different systems (and in this case this would be The Dark Eye and Dungeons and Dragons 0e) demand different things from the me. The Dark Eye is much more connected to it’s background world in my opinion, and I had to struggle with myself for a while to find a reason for that particular dungeon to be situated where the heroes are. It’s the frogman that doesn’t fit in too well, but I think I found a way around that.

In this case it’s much more simple: generic old wizards’ academy. Yup, works.

Adventure hooks:

I. It’s a dungeon, duh. It’s just outside of town and it never was plundered completely.

II. It’s an old school of wizardry and there still are some obscure books in the library, or at least that is what a wealthy bookdealer in town believes. Rescue those poor codices from rotting through!

2. 6 goblins
Goblin (6) [AL C, MV 60’ (20’), AC 6, HD 1 -1, #AT 1 (weapon), DM 1d6 or weapon, THAC0: 19, SV 0 human, ML 7, XP 5, LL 78, HC III] Total XP: 30. HP: 1, 2, 2, 1, 5, 6.
Treasure: EP: 3

3. statue of bipedal frog man
5. 4 zombies in water
Zombie (4) [AL C, MV 120’ (40’), AC 8, HD 2, #AT 1, DM 1d8 or weapon, THAC0: 18, SV F1, ML 12, XP 29, LL 103, HC None] Total XP: 116. HP: 9, 11, 13, 4.
Treasure: None

6. potion, morphs into bugbear
7. Spellbook, some other occult books

Spell Book/Known Spells:
First: Feather Fall, Shocking Grasp, Scribe, Jarring Hand
Second: Arcane Lock, Detect Invisible, Strength, Magic Mouth, Invisibility
Third: Suggestion

11. small elven sword
12. rats
Rat (20) [AL N, MV 60’ (20’) Swim 30’ (10’), AC 9, HD 1 hp, #AT 1 (bite, per group), DM 1d6 + disease, THAC0: 19, SV 0 human, ML 5, XP 6, LL 92, HC XI] Total XP: 120. HP: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.
Treasure: Gems : 2 – Total Value: 110 gp.

14. 2 stirges

Stirge (2) [AL N, MV 30’ (10’) Fly 180’ (60’), AC 7, HD 1, #AT 1, DM 1d3, THAC0: 19, SV F2, ML 9, XP 16, LL 98, HC XI] Total XP: 112. HP: 6, 3.

Treasure: Gems : 5 – Total Value: 445 gp.

15. 5 dwarves
Dwarf (5) [AL L or N, MV 60’ (20’), AC 4, HD 1, #AT 1, DM 1d8 or weapon, THAC0: 19, SV D1, ML 8, XP 10, LL 72, HC XVI] Total XP: 20. HP: 3, 4, 5, 5, 6.

Treasure: No Treasure.

16. 6 skeletons, animated?
Skeleton (6) [AL C, MV 60’ (20’), AC 7, HD 1, #AT 1, DM 1d6 or weapon, THAC0: 19, SV F1, ML 12, XP 13, LL 95, HC None] Total XP: 78. HP: 2, 4, 8, 7, 5, 6.

Treasure: jewellery

17. 5 cultists
Cultists (5) [AL N, MV 120’ (40’), AC 7, HD 1+1, #AT 1, DM 1d6 or weapon, THAC0: 18, SV F1, ML N/A, XP 21, LL 87, HC I] Total XP: 126. HP: 6, 4, 7, 2, 6.

Treasure: CP: 22

18. ghoul, magic warhammer
Ghoul (1) [AL C, MV 90’ (30’), AC 6, HD 2 (turn as 3 HD), #AT 3, DM 1d3/1d3/1d3 + paralysis, THAC0: 18, SV F2, ML 9, XP 47, LL 76, HC XXI] Total XP: 47. HP: 10.
Treasure: No Treasure.

22. 8 bandits

23. bottles of potent wine
24. killer bees
Bee, Giant Killer (15) [AL N, MV 150’ (50’), AC 7, HD 1d4 hp, #AT 1 (sting), DM 1d3 + poison, THAC0: 19, SV F1, ML 9, XP 7, LL 65, HC None] Total XP: 105. HP: 4, 1, 3, 1, 3, 2, 3, 4, 4, 1, 3, 1, 1, 2, 1.
Treasure: None

20. 3 giant centipedes
Centipede, Giant (4) [AL N, MV 60’ (20’), AC 9, HD 1d4 hp, #AT 1 (bite), DM poison, THAC0: 19, SV 0 Human, ML 7, XP 6, LL 68, HC None] Total XP: 18. HP: 2, 2, 4.
Treasure: None

34. giant spider
Spider, Giant Black Widow (3) [AL N, MV 60’ (20’) Web 120’ (40’), AC 6, HD 3, #AT 1 (bite), DM 2d6 + poison, THAC0: 17, SV F2, ML 8, XP 80, LL 97, HC VI] Total XP: 80. HP: 15.
Treasure: No treasure.

36. 6 goblins
Goblin (6) [AL C, MV 60’ (20’), AC 6, HD 1 -1, #AT 1 (weapon), DM 1d6 or weapon, THAC0: 19, SV 0 human, ML 7, XP 5, LL 78, HC III] Total XP: 30. HP: 1, 2, 7, 6, 1, 2.

Treasure: EP: 2

39. 2 neanderthals
Neanderthal (2) [AL L, MV 120’ (40’), AC 8, HD 2, #AT 1, DM 2d4 or weapon, THAC0: 18, SV F2, ML 7, XP 20, LL 89, HC XX] Total XP: 40. HP: 9, 9.
Treasure: SP: 2000, Jewelry: 6 items – Total Value: 3340 gp.
Held hostage, two leading members of a rich Neanderthal tribe

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