Recent Posts
- A Monday Miscellany of Links pt. XVII
- [Das Schwarze Auge] Some interesting social skills
- [Labyrinth Lord] Tomb of the Serpent Kings Session 1 (also MapTool)
- [Review] Stirring the Hornet’s Nest at Het Thamsya
- RPG Magazine Recon pt. 1 – Dragon Magazine 63, 74, 104, 114
- A Monday Miscellany of Links pt. XVI
- [Video] The BBC on D&D in 1983
- A Monday Miscellany of Links pt. XV
- Campaign Starter: The Retinue
- Monday Miscellany of Links pt. XIV
Top Posts
- A Monday Miscellany of Links pt. XVII
- Roleplaying in Germany: Das Schwarze Auge
- [Das Schwarze Auge] Some interesting social skills
- About
- Terry Pratchett and the Maggi Soup Adverts
- [The Dark Eye] Retrospective B4 Die Sieben Magischen Kelche (The Seven Magic Goblets, 1984)
- Dice Folklore
- [The Dark Eye] Retrospective: B15 Im Spinnenwald (In Spiderwood, 1986)
- #RPGaDAY2022 Day 2: What is a great introductory RPG?
- #RPGaDAY2022 Day 8: Who introduced you to RPGs?
Categories
- Art and Inspiration
- Board Games
- Call of Cthulhu
- Circûmflex
- Das Schwarze Auge
- Discworld
- dungeons and dragons
- Events
- Game Design
- game report
- Hârn
- Labyrinth Lord
- Links
- Magazines
- Miniatures
- Movies
- Obscure Games
- One Page Dungeon
- osr
- Over the Edge
- retrospective
- Review
- Roleplaying
- Scenario
- Shadowrun
- Starships and Spacemen
- Stuff
- Tools
- Traps
- Traveller
- Uncategorized
- Video Games
- Wargames
- Worldbuilding
Search Blog
Archives
Me on dice.camp
- Untitled April 23, 2024 5:47 pmspeaking about weird people trying to chat me up on discord, I just remembered that one guy who went around German-speaking AIM chatting up people, presenting an elaborate spiel that ended with him telling people how he liked to kick puppies to death. he seemed irritated when he got me on my secondary account and I was interrupting his story all the time. but still, this seemed to be his hobby, he would sit there and chat up people and try to disgust them as much as possible.
- Untitled April 23, 2024 3:37 pmAfter playing around with Rocky Linux 9 and 8 I decided to just go back to Debian for my rpi server. It's really the most convenient in a lot of ways.
- Untitled April 23, 2024 2:08 pmSigh. Someone came to the #osr #ttrpg discord I hang out on and asked if he could play a living armor warlock with a shotgun in my game. And now I wonder if this is someone trying to play me for a fool or if he really doesn't know what sort of game we are playing.On the one hand he claims he doesn't have much experience, on the other his chosen character build is something very specifically 5e and really not compatible with my game.
- Untitled April 23, 2024 10:41 amWent to get some fast food with my colleagues, noticed some interesting patterns at Burger King:1. Plant-based burgers are now in the main menu and you can customize other burgers with plant patties.2. Most offers at the soda-fountain are zero sugar now. In fact from what I saw out of 7 offers only two contained sugar (normal Pepsi and ice tea). Not sure what it means, but I generally like the way it goes to a less meat, less sugar kind of diet.#fastfood
- Untitled April 22, 2024 8:01 pmIn today's bit of tinkering with my little linux server I got around to install a mailserver so I can have my own email address.Now if it also worked I would be even happier.
- Untitled April 22, 2024 4:51 pmThank God it's Friday. This week has been long enough.Wait a moment...
- Untitled April 22, 2024 4:02 pmso from what I just heard the early summer and subsequent frost in Poland might lead to growers losing up to 80% of fruits in their orchards.Poland is the biggest apple producer in Europe.So if you had "apples" as the answer to "which commonly accessible good will have a price explosion this year?", step up and collect your price.
- Untitled April 22, 2024 11:18 amA Monday Miscellany of Links pt. XVIIA Monday Miscellany of Links pt. XVII I haven't done a link post for a while, so this one is a bit bigger than usual. Maybe I should imply in the title that it's some monthly thing instead of weekly. On the other hand I might just miss a self-set monthly deadline as well. Free Stuff Liminal Horror (itch.io)https://gmkeros.wordpress.com/2024/04/22/a-monday-miscellany-of-links-pt-xvii/
- Untitled April 21, 2024 9:03 pmhttp://lizardmandiaries.blogspot.com/2024/03/weird-fantasy-world-automated-generator.html#ttrpg #blogospherefind
- Untitled April 21, 2024 9:02 pmhttp://lizardmandiaries.blogspot.com/2024/01/the-tactile-and-generic-ttrpg.html#ttrpg #blogospherefind
- Untitled April 21, 2024 3:22 pm#introduction (updated 2024.04)age: 40place: europe (germany or poland)he/him#ttrpg #scifi #fantasy #retrogaming #cooking #boardgames #discworld Into #ttrpgs since the mid-90s, mostly playing #osr-style #dnd, #callofcthulhu, #shadowrun, #dsa, #harnworld, but open to others.I write (not as often as I want) and paint (even less), and post moody b/w photos on my pixelfed.In IT and might talk about some obscure computer stuff. (I also post as kyonshi on text #usenet)
- Untitled April 20, 2024 9:32 pmit was nice having actual people to play with though. It just is much more relaxing doing it on a table than on a call.also it was nice talking to other adults without kids shrieking in the background.
- Untitled April 20, 2024 9:18 pmnow that run went south badly. at one point two of our team got stuck in separate windows (trying to get clear of a grenade). luckily my character was dislodged by the explosion. and then ended unconscious and bleeding out two levels down. he survived, but likely will not be able to find work in Seattle again. so... Viva Las Vegas?#shadowrun #ttrpg
- Untitled April 20, 2024 1:45 pmtonight might actually be an in-person #Shadowrun game, as it happens that our group is in the same city for once. that's so... weird.
- Untitled April 20, 2024 10:51 amI was making burgers for lunch and randomly remembered the time when I studied in #Ireland and saw burgers advertised as the healthy option in the college canteen. and they weren't lying. not because the burger was so healthy, but it least contained more vegetables than their other stuff. in hindsight the stay there taught me cooking properly, because I couldn't afford actually edible food otherwise.
- Untitled April 20, 2024 9:07 amthese aesthetics... I assume none of the band members even experienced the 80s...https://www.youtube.com/watch?v=8wAQFNfFN4E#songoftheday #music #fantasy
- Untitled April 19, 2024 12:04 pmhey #pixelfed users, how are you using your portfolio, if at all. I just know it's there, but I don't do anything with it yet.
- Untitled April 19, 2024 9:39 amso, another bit of #dnd inspiration: does you campaign have nazgul riding snails into battle, and if not, why not?CONAN - Volt Throwerhttps://www.youtube.com/watch?v=3kY8-Vhiq7w#music #doommetal
- Untitled April 19, 2024 8:35 amonly this morning I learned that those two Russian spies arrested in Bavaria were arrested in my hometown. huh, normally nothing ever happens there besides the festival.
- Untitled April 18, 2024 7:29 pmdat basslineBODEGA - G.N.D Deityhttps://www.youtube.com/watch?v=zopceG2HAEc#music
7 responses to “New School Psionics”
-
I’ve been hunting for a good OSR psionic system. I’d love to see what you’ve come up with. Do you intend to share it at some point?
LikeLike
-
The problem is that it is definitively not an real old school system. The whole system makes the psion into something akin to a magic user, just with a definitive psionic bent. And of coursse my players steered clear of it so far, so I don’t really know if it works yet.
But yes, when it’s in a usable form I will put it up here.LikeLike
-
Let me clarify… I’ve been hunting for a system that [i]works[/i] with old school games. I don’t care really if it hews closely to the original psionics system or not. I’m certainly not concerned over whether it contains any psychic attack modes versus defense modes!
Anyway, good luck with the system, and I hope to see it at some point!
LikeLike
-
-
Have you looked at Green Ronin’s psychic system? You can find it in the Psychic’s Handbook and updated in the Advanced Player’s Manual. It’s rather more modeled on feats and skills than slots and points.
LikeLike
-
well, the problem is: i have to find a balance between stylistically appropriate and simplicity. I am not really going for a old school game here, instead I try to make a game that suits me. And at least some parts of 3rd ed. were not so bad. The Psionics system for example mmight be too close to a magic user, but it is so damn simple it hopefully will work out right.
But I guess I will have to look at the Advanced player’s manual. Maybe the ideas in there are helpful.LikeLike
-
Summary: each psychic ability is a skill (buy up with ranks, etc) that may require a feat to be buyable. For instance, ‘Telepathy’ opens up the telepathy-based skills. They’re still crossclass for almost everyone, but there are psychic classes that allow them to be bought up as class skills. Using them causes strain (temporary hit point damage), depending what you do — force lifting a stick is less expensive than force lifting an X-Wing, and throwing either as a weapon will be more expensive than just lifting it. Sort of thing. Skill checks may be required in order to do the thing you are trying to do.
If you want to simplify it — personally, I am done with skill points and skill ranks — you can probably get by with a level check (level + ability modifier? Possibly different modifiers for different psychic abilities?) to use the various psychic abilities. You could keep the ‘build as you go’ effect construction or just can up some standard effects and stop there.
The latter choice might feel a little too much like spells though, so you might want to keep the effect construction… I don’t remember how fiddly it was to apply, it’s been quite a while since I looked at it closely.
You might constrain the effects by level or ability score (“anyone can learn telepathy, but you must be (10th level and/or Int 17) to do this“). You might instead (or also) have each ability learned independently, if you want to limit how many things each character can do. Different psychics might have different psychic powers available, and you might see them at varying degree of training even if they have the same class and level. You might have different psychic classes, if you really wanted.
I’m sure there are other simplifications that can be made. I’m pretty sure I know how I’d fit it to Echelon, but didn’t want to make this comment even longer.
LikeLike
-
-
[…] New School Psionics (gmkeros.wordpress.com) […]
LikeLike
I’ve been hunting for a good OSR psionic system. I’d love to see what you’ve come up with. Do you intend to share it at some point?
LikeLike
The problem is that it is definitively not an real old school system. The whole system makes the psion into something akin to a magic user, just with a definitive psionic bent. And of coursse my players steered clear of it so far, so I don’t really know if it works yet.
But yes, when it’s in a usable form I will put it up here.
LikeLike
Let me clarify… I’ve been hunting for a system that [i]works[/i] with old school games. I don’t care really if it hews closely to the original psionics system or not. I’m certainly not concerned over whether it contains any psychic attack modes versus defense modes!
Anyway, good luck with the system, and I hope to see it at some point!
LikeLike
Have you looked at Green Ronin’s psychic system? You can find it in the Psychic’s Handbook and updated in the Advanced Player’s Manual. It’s rather more modeled on feats and skills than slots and points.
LikeLike
well, the problem is: i have to find a balance between stylistically appropriate and simplicity. I am not really going for a old school game here, instead I try to make a game that suits me. And at least some parts of 3rd ed. were not so bad. The Psionics system for example mmight be too close to a magic user, but it is so damn simple it hopefully will work out right.
But I guess I will have to look at the Advanced player’s manual. Maybe the ideas in there are helpful.
LikeLike
Summary: each psychic ability is a skill (buy up with ranks, etc) that may require a feat to be buyable. For instance, ‘Telepathy’ opens up the telepathy-based skills. They’re still crossclass for almost everyone, but there are psychic classes that allow them to be bought up as class skills. Using them causes strain (temporary hit point damage), depending what you do — force lifting a stick is less expensive than force lifting an X-Wing, and throwing either as a weapon will be more expensive than just lifting it. Sort of thing. Skill checks may be required in order to do the thing you are trying to do.
If you want to simplify it — personally, I am done with skill points and skill ranks — you can probably get by with a level check (level + ability modifier? Possibly different modifiers for different psychic abilities?) to use the various psychic abilities. You could keep the ‘build as you go’ effect construction or just can up some standard effects and stop there.
The latter choice might feel a little too much like spells though, so you might want to keep the effect construction… I don’t remember how fiddly it was to apply, it’s been quite a while since I looked at it closely.
You might constrain the effects by level or ability score (“anyone can learn telepathy, but you must be (10th level and/or Int 17) to do this“). You might instead (or also) have each ability learned independently, if you want to limit how many things each character can do. Different psychics might have different psychic powers available, and you might see them at varying degree of training even if they have the same class and level. You might have different psychic classes, if you really wanted.
I’m sure there are other simplifications that can be made. I’m pretty sure I know how I’d fit it to Echelon, but didn’t want to make this comment even longer.
LikeLike
Pingback: [Labyrinth Lord] Psion « Stuffed Crocodile