Stuffed Crocodile

Mazes, Martians, Mead

Monthly Archives: May 2012

Bits and pieces

  • On the other other hand, I noticed that the copy of the Call of Cthulhu rulebook I ordered on Amazon.com is not actually coming. They seem to have cancelled the order without telling me. Darn.

Half-assing the dungeon (Under the City State Part II)

Yesterday was the first time in months that we got together to play. It turned out to be less successful than I thought, although we had some fun.

We started with Dungeons and Dragons, as a continuation of the previous adventure which my players had mastered without any killed enemies at all. I foolishly had expected that we’d be in the dungeon a bit longer. Unfortunately they managed to find a viable way to find a way to the plot MacGuffin (an altar that raises the dead without the interference of all those pesky priests). They killed a few troglodytes (the neanderthal kind) and then managed to get themselves close to the altar without killing more than a few revenants on the way. Technically they were supposed to find the altar after dealing with the tribe of troglodytes. Instead they killed two of the trogs outright, then blamed their deaths on the undead when they met the next group of the tribe, got rough directions to where the undead were coming from, and the used then goblin cleric’s turn undead power to determine where exactly that particular wave of undead was coming from, herding the undead the right direction. Then they found the place and decided to get the hell out of there. Did I mention that these are the most careful adventurers I have ever played with?
I thought I had a few more hours of play in that dungeon, so I didn’t have anything prepared for the rest of the night. We played a bit more with them trying to get out of the city quick before the questgiver noticed that the altar he had them find was mostly resurrecting undead, and then they went on their way as caravan guards towards Thunderholt.

Well, yeah. It was nice as long as it lasted, but I should have thought a bit more what to do if they managed to solve the adventure too fast. I had thought about using another adventure I wanted to play for a long time, but I didn’t get to lay the quest hooks because they decided to leave town too quick. I have to make this work a bit better next time.
The rest of the night we tried out Over The Edge, which my players got rather enthusiastic about once I had explained the free-form character generation to them. After a short while they had three nice characters that I thought had some promise for an OtE game: a mage from a vanilla (anime) fantasy setting with the tendency to get transported to places he did not really want to be, a post-adolescent middle-eastern commando turtle (like a teenage mutant ninja turtle, only older and geographically confused), and a reporter with an identity problem and coffee addiction.

It went over surprisingly well, or maybe less surprisingly so, considering that my players are rather fond of roleplaying anyway. So far they tried to get the mage back to his dimension, but did not really get so far in that endeavour.