Stuffed Crocodile

Mazes, Martians, Mead


Hmm… I was reading up on Gamma World (because I was thinking about doing some post-apocalyptic one-shot at one point) and came across this on Grognardia:

Like many old school rulebooks, Gamma World provides us with a transcript of play involving five PCs and the referee. That in itself is noteworthy, since it suggests that, even by 1978, the typical number of players had shrunk considerably since the early days of the hobby. Nevertheless, that party of five still has a “caller” who acts as the go-between for the players as they interact with the referee. There is no separate “mapper,” this being part of the caller’s job, though it’s noted that the two roles could have been split.

I never heard about callers before. This never really came up in any of the games I was playing. I guess it makes more sense with the larger group sizes that were usual in many earlier games. Having a someone  between DM and players might help facilitate the whole process of decision making. On the other hand it might make it hard for individuals to do stuff themselves.

I guess it really might be best for larger groups, where the flood of different ideas soon can fry my brain. Of course I haven’t been playing larger groups than 5 in the last 8 years or so, so the whole point might be moot as long as I don’t find some convention game here that wants to play in English.

But as a concept it actually might be quite nice: someone who actually relates the decisions for the whole group, not for the single characters themselves, but what the group is doing.

“We attack the merchants.”

It might make the whole thing a little bit easier to follow if only one of the people there can say what the group is going to do at any one point. Actualy, that still might allow others to get out of line…

“I attack the merchants.”
 “Wait, what?!”

… but at least it doesn’t drag the whole group into it. In the end it might be the fine distinction  between we and I that might make this a good thing to have. Hmmm… let’s think about that.


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