Stuffed Crocodile

Mazes, Martians, Mead

Feline Horrors

Arkham Horror

Arkham Horror (Photo credit: Wikipedia)

Did I mention cats in my last entry?

Because… cats. If our tom wouldn’t also manage to be the sweetest of kittens in his good moments we would have sold him on ebay years ago.

So, after sleeving all the cards yesterday I decided to actually use today for learning the rules. My girlfriend was out with her colleagues and I didn’t have anything else to do. So I closed the door to the living room with the cats safely outside and set up the table with the Arkham Horror board.
Note to self: get bigger table, ours was only barely able to hold just the base game.
It went quite well until midnight. I was down to two open gates and had 2 locations sealed. Then, at midnight my girlfriend came home, opened the door and asked: “Why did you lock the cats out of the living room?”
“Because…” I managed to say, but our little Sherlock had rushed into this new mysterious room that had been locked for 3 hours, jumped on the table…

…and Arkham disappeared into a landslide.

“…I was afraid of this.” I finished my sentence.


As mentioned until then it went quite well. I was using three characters against Hastur. This made sealing the gates rather difficult, but some  luck with the Mythos cards had the monsters conveniently move out of the way in a few cases. I think I still have some issues with remembering special cultist powers though, and forgot to move them to the Sky (Hastur’s cultists all ride Byakhee obviously). I think I am slowly getting the hang of it though.



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