Stuffed Crocodile

Mazes, Martians, Mead

Monthly Archives: January 2017

[Circumflex] Social Status as a new ability

I think I am overdoing this whole thing a bit. The whole project was supposed to be a clone of basic D&D with Harnic furnishings. And I am still working on it.

To be fair, right now I am mostly trying to figure out the details for spells and invocations. I converted the spells from the HarnMaster rules, even though in some cases I had to really put them through the wringer to make them fit. Some of them basically are completely different spells, aside from their names. And well, I mostly was converting them for the names anyway. Still, it is kind of a bitch figuring out all those small details like range or duration.

It doesn’t help that sometimes I get other ideas that I then put in. Last week I decided to use the whole idea of starting money as social status in the game. So I now have a new ability.

It makes more sense to me, because the whole society in the setting is stratified and sees things like that as important, but I now have to integrate this ability in the rest of the rules. And already I encountered a problem with one of my players. I tried to bounce the idea of him, and he was generally for it, but then expected SOC to be a variable quantity. Which also makes sense, but not if I treat it as a D&D-like ability. SOC in the case of my rules needs to be static and show the heritage of the character instead of his current social status.

In other words, SOC is the social class the character starts with, and it modifies how much money he/she receives at the beginning and… well, yes, then what?

There should be effects that are based on this quality. It might modify reaction rolls in certain situations. An Earl is more likely to be favorable to a character if that character is of noble birth. As will an innkeeper.

And even if a low born character raises through the social strata, he/she still might be stuck with the disadvantage of a low birth.

“Yeah sure Sir Ered is the champion of Olokand, but he was born a commoner! We don’t associate with commoners!”

But well, that is one effect.

Some other ideas:

  • Social Standing determines the caller/leader of the group (from Planet Algol)
  • social standing gives access to better weaponry (specifically knightly weapons can only be purchased by people of sufficient standing)
  • SOC might also allow for bonuses on other social interactions, it might give bonuses on training rolls (because people might want a noble client), and on carousing rolls.

Speaking of that… I might have to create my own Harnic carousing table. Oh, and speaking of tables, I have to create a “random extremity” table which I already referenced on my “Death and Dismemberment table”.

Sometimes it feels I started with a 30 piece puzzle, only to find at piece 100 that the puzzle has grown and not even halfway done.