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Review: Venârivè: Northwestern Lýthia

venarive_cover_2By Jeremy Baker and N. Robin Crossby

Kelestia Productions 2007
PDF 35$ (250 pages, large scale map, etc)

Venârivè is the larger region Harn is situated in. Previously the setting description of HarnWorld focussed mostly on the island Harn itself, and a few areas in the general vicinity. This publication changes that and pushes the known world up to the borders of the cultural region Venârivè. Some of these places were already mentioned in the Lythia article in HarnWorld, a lot of others are mentioned here for the first time.
That includes the name of the publication. The copy of HarnWorld I own just mentions the continent of Lythia, and doesn’t have a specific name for the subcontinent.

But at least Venârivè sounds like a real name.

Venârivè is the region between and around the Ivinian and the Venarian seas, and defined more by cultural coherence than geographically*. This region has been settled for a few thousands of years, and there are traces of older, most likely alien civilizations (the Earthmasters).

The predominant race in this area of the world are humans (oh, really?), splintered in thousands of smaller tribes and nations. There are some other, older races (Elves and Dwarves) that have been in decline for a long time. They used to influence human civilization, but now only a few scattered realms in remote locations remain. There also are a few other non-human races, often scatted and marginalized. The largest group here are the Gargun of Harn (the Harnic orcs), which are an economical and ecological disaster just waiting to happen.
Most of Venârivè is wilderness, with few pockets of civilization huddled around larger villages and towns, and sometimes even actual cities. Many states only effectively control the immediate area around their towns, and maybe a few strategic highways (read: wilderness trails) to other civilized areas.
The religion of the region is diverse, but the region is locked in the protracted struggle between the cults of two different war gods: the protective Larani/Varani (a goddess of chivalry), and the aggressive Agrik (with a might-is-right philosophy). The conflict between these two philosophies informs a large part of the religious and political conflicts in the setting, although other religions have their own issues.
The technology of the setting is somewhere between 10th and 15th century (so basically standard fantasy fare), with some areas more developed than others. Most of civilized Venarive is very much in the feudal, manorial mode of living. So there is not too much change for seasoned Harniacs.

Nations and states, tribes and cultural regions are described in loving detail, even if most likely no-one ever will play in these parts. There are lists of rulers, historical personages, ports, and so on.

As always with Harn products this book describes this setting at one specific point in time (the year 720 of the Tuzyn calendar), so there is no metaplot to go against, besides what is described in the book itself.

The setting veers away from the usual RPG everything-but-the-kitchen-sink setting that has become the standard over time; the setting does not go out of its way to fit one genre or another into it; the authors clearly went for internal coherence rather than actual playability. I do not really see many people wanting to play a power struggle in Quarphor (Scythia?), or courtly intrigues in Dalkesh (quasi-medieval Egypt?). Some people, yes, but not many.

This book is both one of the best RPG supplements I have come across so far, as well as one of the most frustrating. I absolutely love looking at this book. I enjoy the worldbuilding, the additional detail, the insane amount of information I can get out of it, but the setting doesn’t make it easy to put it into a game.

But maybe I should just come to grips with the fact that I did not buy this book to use it. I bought it because I enjoy reading about a well-crafted world.

Summary:

  • Venarive is a highly detailed and coherent RPG setting intended for simulationist low-magic campaigns
  • It is an extension of the classic HarnWorld setting
  • The book is rules-agnostic (a few non-essential references link it to HarnMaster Gold)
  • it might be way over the top for anyone who prefers settings to be more readily accessible

——

* if Venarive was Europe it would include not only mainland Europe but also large parts of the middle East and the parts of North Africa directly influenced by it, as well as large swathes of Asia

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Review: Sharyn McCrumb – Bimbos of the Death Sun

Bimbos of the Death Sun (Jay Omega, #1)Bimbos of the Death Sun by Sharyn McCrumb
My rating: 3 of 5 stars

I don’t know any other mystery novel that uses a D&D game as a parlor scene.
This one does.
Unfortunately the parlor scene sucks. It actually does manage to capture the atmosphere of a badly run exhibition game quite nicely. At the the end of the game players and audience are frustrated, and the bored reader is glad that this waste of time is over. It’s just as well the exposed murderer commits suicide, because this mess would haver never held up in court.
In fact the whole mystery part of the book seems like an afterthought, a mere excuse to be able to sell it as some, any genre at least. After all it’s a book about SF fandom, but it hardly is science fiction in itself. So after half the book the asshole victim is killed, nobody really is bothered so much by that, and the only reason the main character finds who killed him is because he is marginally more computer savvy than the police.
But that’s not the reason why this book is readable. It is readable because it’s set on a small science fiction con in the late 80s, written by someone who knew what she was writing about.
There’s trekkies trying to organize a Star Trek wedding, roleplayers having meltdowns over their characters, postal gamers using the con for political scheming in a made up world, cosplayers (before cosplay was called cosplay), etc.
The guest stars are Appin Dungannon, an ass of an author who hates his main character and his fans (guess who ends up dead?), and the main character, a local engineering professor called Jay Omega. Jay is, to his chagrin, the author of a hard science fiction novel that somehow contracted the title “Bimbos of the Death Sun” and a near-pornographic cover during editing. Jay and his fellow professor and girlfriend Marion spend most of the novel being bemused by what is happening. Jay is new to fandom, Marion is an old SF fan who’s seen it all.
The fascinating thing about this book is how it manages to capture SF fandom so well, without resorting to the usual trite clichés. Sure, there are some spots that seem mean-spirited, but even these read like someone wrote from experience.
Altogether: readable, but don’t expect an actual mystery.

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