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-Miesha Rutherford on Rescued from the Scrappy Heap

Dear Miesha, that is so nice of you. I knew that the fact that Hobgoblins in Dungeons and Dragons are meant to be Tolkien’s Uruk Hai is a piece of knowledge that should be more widespread. I did not realize that your life depended on this, but I am glad, albeit unsurprised, that I was able to help you with this. I, too relish my future, now firm in my knowledge that I am a guru of Dungeons and Dragons, even able to help gamers like you in their spots of need.

[Labyrinth Lord] Uruk Hai

Español: Un Uruk-hai a tamaño real (yo le lleg...

Uruk Hai

Requirements:      CON 13, DEX 10
Prime Requisite:    DEX
Hit Dice:              1d8
Maximum Level:    12

Uruk Hai resemble large, muscled humans, their bodies covered in coarse fur with red-brown or gray skin. Large males have tusks, and may have beards and male-pattern baldness. Uruk Hai eyes are dark brown or yellowish, and their teeth tend to be yellow. They are lean and tall, averaging six and a half feet in height and weighing around 200 pounds. Their muscles are designed more for agility than brute strength, and they have been described as having almost feline dexterity.

Move Silently: an Uruk Hai can Move Silently like a Thief of the same level

Darkvision: Uruk Hai can see in the dark up to 60 feet (18m).

Uruk Hai prefer blood-red garments with black-tinted leather. Their weapons are kept highly polished and in good repair. Many Uruk Hai sport tattoos, deep scars gouged and burnt into their flesh meant to display their tolerance for pain rather than for art’s sake. Some sport piercings for the same reason, often in places that hurt even to look at. Their hair is often braided with jewelry carved from the bones of slain enemies. Any other adornments worn are also meant to call attention to their endurance or battle prowess.

Reaching 9th Level:  Uruk Hai reachin level 9 have the option of setting up a fortress . An Uruk hai lord or Commander is always accompanied by 1d6 loyal bodyguards who will all be 3rd level. All Uruk Hai in the presence of their leader have a morale score of 9.




Hit Dice (1d8)






























+2 hp only *



+4 hp only *



+6 hp only *

Rescued from the Scrappy Heap


Uruk-Hai (Photo credit: Dunechaser)

I did not realize until I read Zak’s post pointing it out: Hobgoblins are Uruk-Hai.

This changes everything!

Well, not everything, but certainly my stance towards the monster. Previously I  was thinking that the name was derived from Tolkien (which it was), but that the creature itself never actually appeared in Tolkien’s writing. As far as I remember the only mention was a brief half-sentence in the Hobbit. But no… obviously the professor changed the name of the race after he realized that traditionally hobgoblins were a benevolent, smallish variation of goblins. Which D&D hobgoblins are not. So, in The Lord of the Rings they start to appear as Uruk-Hai.

I can live with that.

So, my campaigns from now on will refer to hobgoblins as Uruk-Hai. Just as halflings should be hobbits (or maybe kenders if everything goes sour), treants are just an evil variant of ents, spectres are Nazgul… did I forget something?