Session 1 Session 2 Session 3 Session 4 Notes
And with this I am current. Session 6 is planned for tonight.
Session 5 – 25th of January 2020
Campaign Date: 27th of Goodmonth, 576 C.Y.
The story so far
In the last session our heroes ventured forth from Kendall Keep to subjugate the king of the Yellow Claw Orcs together with his son, Blood. Unfortunately that failed, so instead they decided to do something about the bandits that allied with the orcs.
Adventure 7
The PCs went back to the forest to take care of the rest of the bandits. Unfortunately those birds had left their nest, and they only found the bodies and remains of the previous occupants. Mort managed to track the ones that fled outside the forest though, and soon enough found the tracks lead back to the caves.
Here the remaining bandits had seemingly taken occupance of the former Ogre/Bear/Troll cave, and the horses were visible in front of the cave.
The heroes, well aware about the connection between the former goblin cave and the Bandits’ cave decided to enter from the back, through the secret entrance.
Unfortunately after waiting until nightfall (and the dwarf cutting a few wooden spears to train some weapon-making in what turned out to be the most randomly appropriate roleplaying choice of the session) they sneaked into the former goblin area. They soon enough encountered another problem in a strange, large, and bug-like creature with long tendrils munching away in the entrance area of the Goblin cave.
The ensuing encounter basically stripped Rickhord from all armor besides his helmet and his wooden shield. Yes, it was a rust monster, a being that was completely new to the characters.
Luckily the wooden pikes created by Rickhord came in use, and the being was slowly but surely poked to death.
The being was fast to attack and was found to disintegrate metal during the fight. The fight was rather tough, but was solved by the crude wooden spears Rickhord had carved during the time they waited for nightfall.
A discussion broke out on the use of this monster’s skin for armor, which was ultimately not resolved, but the group hid the rest of the monster’s body in a corridor in case they’d need it again.
The group sneaked into the ogre cave via the secret door. They first were greeted by horse backsides, but managed to pass those without causing undue noise. Then Mort killed the guard at the cave entrance with a skilled shot, and Sharn slit the throats of 3 of the 4 remaining bandits that were sleeping in the place.
They woke up a confused and panicking bandit who tried to ask for mercy. Asking about the location of his leader they found out they already had killed him.
In the end the poor sap was killed even before they could ask the location of the bandit’s loot.
They left with the head of the bandit king, and as it was still nightfall, they decided to use the early morning hours to check the bandit camp again for further tracks leading to their stash.
Thanks to some good tracking by Mort this was successful. A short distance to the south they found a small cave with a chest inside.
Inside they found two bags, one of which attacked them.
After they dispatched the mimic, because that was what it was, they looted the chest and went back to the Keep.
They collected the loot for the bandit chief, and told him about the cultists.
Their further investigation into the matter also lead them to the chapel of St. Cuthbert, where they got introduced to the local priest, Father Ruediger the Calm.
They facilitated a meeting with the advisor of Castellan Rufus, an elf called Illurian Stardust, talking about a magic ring they found, the rust monster, and the cult in question. They also mentioned the elven ruins close to the Caves.
Further investigations also found Fenrigar and Sharn make contact with Brother Barthomelew, a jovial cleric who healed them, but something seemed off with him. Questioning him brought no immediate answers.
Then they set out again.
Adventure 8
Afterwards they started investigating the elven ruins, and there found themselves to be stalked by a strange raggedy person.
A bit of a chase and some friendly demeanor later they were talking to someone who claimed to be called Rufus, and told them over tea about all those bad things going on in the woods and his head. Unfortunately it was hard to seperate the two and in the end he started to stab the heroes. Fortunately at this point he only had a wooden spoon so this didn’t get far.
Some more investigation of the ruins brought some orcs that were slaughtered. This spurred them to go back to the caves and see what could be done about the orc caves.
They went and killed the two orc guards standing in front of the first orc cave, then found a remnant of orcs in the former common room, mostly women and children. The situation became quite tense as the group discussed what to do with them, but in the end they were let go, with the exception of one orc who was killed as a warning measure to the others. This horrified some of the other players.
The next orc cave also was was quick work off. The dwarf fell into a net trap as he charged into the caves, but the orcs that came afterwards were not really much of a fight while Fenrigar freed the dwarf. The six dwarves were killed almost instantly.
They found another group of orc non-combatants and proceeded to chase them out of the cave.
In the end they chased down the orc chieftain and killed him and his bodyguard. Then they went back to the keep, slashing their way through another group of recently arrived orcs.